Patrizia Marti (Eindhoven University of Technology, University of Siena) – Expression-rich tangible interaction
colonise our body. e.g., google glasses. need to wear them.
We can’t perceive the texture, fraction, gravity, while touching a screen.
What do we touch on screen?
Examples
- bubble touch
- react to touch by Josje Wijnen (http://www.josjewijnen.nl/)
- jukebugs by Joris Zaalberg (https://youtu.be/qul7hVrp4dI)
What is in common?
- In our way of communicating (touching) have different meanings. (Device has
- continuity in interaction e.g., squeezing orange. coupling action reaction dynamics: proximity, speed and acceleration. Expression is selected both on action and reaction
Feedback (in a light switch)
- functional feedback: generated by the system performing its function (light switch)
- augmented feedback:
- inherent feedback: when we touch it, we can feel the switch is moved and will activate some function (dif. stiffness)
Inherent feedforward
Care-O-Bot (http://www.care-o-bot-4.de/)
- developed pad cover. if squeeze it strong, robot runs to the user. (People grasp strongly in a urgent situation). If squeeze gently, robot moves in normal speed. The activated screen size changes along the pressure, so that the user can know they are inputing pressure.
- The screen looks like eyes, and expresses the emotion of robot. The robot changes its behaviour depending the emotion. For example, it can give the user a water very gently, or just give it away.
Embodied perception
- emphasises the combination of bodily and social skills in shaping contextual and situated experience with interactive system.
Women rights exhibition
- When participants post the rights keyword on twitter, the fraction of piece rotates in correct direction, but if there are posts agains it, it rotates in opposite direction. So that the participants fight against the world.
* royalty free music: http://www.bensound.com/
Power plant exhibition: http://gagarin.is/work/powering_the_future
proprioception: can be extended e.g., cane of the blinds, hats of women, length of car while driving, ski, kayak, etc. (embodiment)
object ontology researcher: Ian Bogost, Graham Harman,
An internet of soft things: http://aninternetofsoftthings.com/
classical interface
through persuasion and social influence, but not through deceit or coercion
BitDrones: http://www.hml.queensu.ca/blog/bitdrones
Drone skillz: https://youtu.be/heJCzcWYqHo
FlappyDrone
? Why those length of time
? Why go back to the beginning?